At the end of the game, you receive 1 bonus point for each of your pastures that cannot contain any more animals than it does. If you can also play a minor improvement, you must first play the occupation. In each harvest, you take one grain from each of the stacks. If the Village Well is already on the table when the Flagon is played, the food is not distributed in double quantities. If you already have a stone house when you play this card, place the food immediately. Whenever another player plays an occupation, place 1 food from the supply on this card. Agricola All Creatures Big and Small, free and safe download. You can only put an extra grain on grain fields, and an extra vegetable on vegetable fields. Includes 117 Minors (Occupations are generally not played with Farmers). In addition, you receive 1 food from the general supply. The wine cellar does not count as a stable. Add 4, 7 and 10 to the number of the current round and place 1 field on each corresponding round space. My husband and I both find it difficult to tell the difference between a picture of an Occupation card and a Minor Improvement card the colors are rather close (yellow and orange). From now until the end of the game, the other players do not receive goods and food during the work phase, but only when they return their people to their home. Whenever you use the Plough Field action or the "Slash and Burn" special action, you can immediately place 1 additional field tile on an empty farmyard space. As long as you have at least 1 cattle in your farm, you can knock down your fences and rebuild them at any time, for no cost. For example, if you use a sowing action, you can immediately sow the grain from the Outrider. When you take a family growth action, you can pay 1 food to immediately place the offspring in your home. You can choose instead to turn a second wood into exactly 2 food. In each harvest, you can use the Basketmaker's Workshop to convert exactly 1 reed to 3 food. Whenever an action space is occupied by exactly one of your family members, you may use that action space again with a second family member. It can be played as a standalone deck or shuffled into other decks. Otherwise, the food is returned to the supply. Whenever you plow a field that is orthogonally adjacent to a planted field, you may take 1 grain or vegetable from that field and sow it immediately on the newly plowed field. For example, in a 5-player game, you receive 4 bonus points if you have 1 of each animal. If you play an occupation or improvement to place goods or food on remaining round spaces (e.g. and our In each extension, you may replace exactly 2 clay or 2 stone with 1 wood. Twice during the game, when you use either the "Plough 1 Field" or "Plough Field and Sow" action space, you can plough 3 fields instead of 1. Theme : Cave Mining and Farming : Cave Mining and Farming : Cave Mining and Farming : Cave Mining : Cave Mining : Animal Husbandry : Number of Cards You must sow and reap, raise animals and expand your family in order to thrive. Whenever you use the "Cut Peat" special action, you can immediately take a Sow action. In the next round, you can only place your people after the other players have placed all of theirs. If you sow an empty field, you cannot use the Scythe on that same field in the same sowing action. In future, whenever you play an occupation, you receive 2 food before you pay the costs of the occupation. At any time, you may move resources from your personal supply to the general supply. You (and only you) can use these actions immediately; the other players must wait until the appropriate round. The space must be unfenced before playing this card. If you play the Chief's Daughter because the Chief is played, this activates the. You may not exchange 1 wood or 1 clay for only 1 reed, or exchange 1 wood and 1 clay for 2 reeds. Theme of this deck is Czech Republic. You do not have to pay anything if you use the action space yourself. You do not place a family member to perform the sowing action. If you deduct points for not returning an animal, you do not get the bonus points from the. You may not use the Stablehand again to receive a second free stable. At the start of each round, announce whether or not you will sleep late. Whenever you have fewer family members than all of the other players and you have room in your home, you may immediately take a family growth action. At the end of the game, you receive 6 bonus points if this is the only occupation you have played. When re-sorting, the round cards must remain in the appropriate game stage. Place 1 grain on each remaining space for rounds 8, 10 and 12. You also receive the food if you took a special action card which another player then took from you. In each renovation, you may replace exactly 1 clay or 1 stone with 1 wood. Find many great new & used options and get the best deals for Box Insert: Agricola Family Edition | NIB | by Go7Gaming at the best online prices at eBay! Whenever you use an action to take stone, you may immediately afterward pay 1 food to play an improvement that has a printed stone cost. because of. Whenever you build rooms, you may replace wood with the same amount of clay or stone, to a maximum of 2 clay and 2 stone. Moving a person with the Countryman counts as taking an action, e.g. [. It is allowed to choose an action space with a sowing action, only to sow on the Bean Field. For example, you may take the Traveling Players action on the "Build 1 Room or Traveling Players" action space in the 5-player game, or play a minor improvement on the "Major/Minor Improvement" action space. When harvesting, you must immediately bake this field's harvested grain. Wood or food planted on. At the start of these rounds, you receive the clay. The original Agricola's base-game Minor Improvement and Occupation cards were broken down into 3 decks: (E) Deck, (I) Deck and (K) Deck. This costs you 1 reed, 1 of the old construction material of your home before renovating (wood or clay), and 2 of the new construction material (clay or stone). The cards with action spaces on the leftmost game board should be placed randomly at the start of the game. The capacity of the Wildlife Reserve is increased by the. Add 1, 5, and 9 to the current round. If you need guidance, below is a handy chart to help you visualize deck compatibility between Agricola editions: Agricola-Revised Expansion for 5 & 6 Players, Revised/Mayfair era card backs without text. When you play this card, you can also bake bread immediately. Is not activated if another player uses the "Sow and Bake Bread" action space, but does not bake. Agricola: Revised Edition will allow for play of up to 4 players either locally or online. Each of the new spaces must border an existing farmyard space. You may only use an action space that you are able to use twice. Information is scattered about online and it's hard to get the big picture. He must then, if possible, play a different occupation card instead. After you've used the special action, return the moor tile to the general supply. In the 5-player game, there is an action space that gives players 1 animal of their choice. Grain fields are fields or improvement cards on which there is at least 1 grain marker. for the. Vegetables on this card do count for the score at the end of the game. You may not sow anything else, including wood on. At the start of these rounds, you receive the food. for requirements, only the top tile on a space is counted. Whenever you use a bread baking action, you may convert: grain 3 food. You cannot sow different resources on a single field. What is Agricola Revised Edition? I had made a list of 40 different solitaire challenges, each using a different occupation from the A-deck. You can remove 1 tile with the "Fell Trees" special action---you cannot use the "Slash and Burn" action on spaces with 2 forest tiles. In addition, you can place 1 additional vegetable on all fields and farmyard spaces where vegetables are planted. Immediately place 1 forest tile on an empty space in your farmyard. Because each action on the board can only be taken once each round by just one player, you constantly have to adjust your priorities and tactics accordingly. It is a worker placement game with a focus on resource management. The food on the Lederhosen is not part of your supply. Card Drafting (90) Card Driven . The second occupation costs you 2 food. The player with the most valuable street receives 2 Bonus points when scoring. At the end of the game, you get 1 bonus point for every 3 food you have left, with a maximum of 3 points. In the last harvest, for each major improvement that you have, you can exchange 1 food for 1 bonus point. Picture . This card applies to goods that are on action spaces as well as goods that are taken from the supply, but not to goods that are received from cards. All improvements with a printed cost of 4 or more resources cost you 1 less resource of your choice. You do not need to pay any wood for the stable. The player with the most points wins. The promos were given out at cons and could later be purchased on the aftermarket. Whenever you use a "Fell Trees" special action, you also receive your choice of 1 reed or 1 wood. At the end of the game, you receive 1 bonus point for each other player in the game, as long as you have at least 1 animal of each of the 4 types. Download cache. Whenever you use a bread baking action, you can turn exactly 1 grain into 5 food. Nam Thanh. You can replace 1 or 2 reed with the same amount of clay whenever you extend or renovate your home. Whenever you use the "Day Labourer" action space, you may immediately afterward pay 1 food to plow 1 field. The vegetable that is used to buy the Schnaps Distillery and vegetables that you want to convert into 4 food may not be on fields; they must be taken from your personal supply. At the end of a 4/5 player game, you receive 1 bonus point for every 3/4 food on this card. The wood is treated the same as sown grain and is harvested during the field phase. Whenever you take at least 4 of the same building resources from an action space, you also receive 1 fuel. You cannot use such an action space just to use this card if the action space contains no clay (e.g. This is the Revised Edition of Agricola, including its 5-6 players expansion. the new pasture must border an existing one. The WizKids expansions each include a few Minors and Occupations from the (C) and (D) decks but are mainly meeple upgrade kits (there's one for each player color in the game). 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